﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AzureGames.Domain.Contracts
{
    /// <summary>
    /// used by the NotificationService to direct messages received from the notificationrepository
    /// to the appropriate player's session
    /// </summary>
    /// <remarks>this requires there to be a 1 to 1 relationship between session and player</remarks>
    /// <remarks>playerid will be guid.empty until the player logs in</remarks>
    public class NotificationSession
    {
        public string SessionID { get; set; }
        public string PlayerID { get; set; }
    }
}
